Skyrim ashen fortress how to open the door. March of the Dead. "Ancient Nordic Pickaxe"

Raven Rock.

"March of the Dead".

It is, in fact, the very first side quest that can be obtained on this island. We leave the Voronya Gora and go straight along the path. There you will see a fight between a brave Dunmer and ashspawn - one of the new enemies in the add-on. We scatter them, accept thanks from Velet and a request for help. Velet complains that he does not have enough soldiers and no one to send to investigate this case. We call to help. We search the former enemies and find a letter, read it, after that we go to the Frosty Moth Fort to kill General Folks Kariya. Hey Bloodmoon, we missed you. Upon arrival at the fort, we will hear the general's notification that the enemy has invaded the territory and must be killed. We uncover our weapons and fight our way to the general. After that, we kill the general. Do not forget to search his body: he has an excellent enchanted hammer and a letter to the capital of the Empire. After that, we return to Velet - we receive thanks and a bunch of gold, which depends on the level of your ward.

"Decisive Descent".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

To receive this task, go to the Crow Mine and listen to the conversation between the two. After that, approach the old man - Cretius Cerellius and get the task. He will ask you to find the remains of his great-grandfather and for this he will give a letter and a key to the mysterious door.

We go down into the mine, deal with spiders and rats, after that we knock down wooden beams and open the iron door with the key received from Cretius. We pass further, avoid traps and dead ends. After that, we get to the zone where the waterfall is. We jump down and see the remains of great-grandfather Cretius. We search them and get a diary that must be read. After reading, we take the Bloodskal blade, which will help solve the puzzle. To solve the puzzle you need to do the following:

Perform a side power attack, two spot power attacks, another side power attack. After that, the bands will disperse and the door will open.

We go further and meet the dragon priest Zakrisos, kill him and remove his mask. Don't forget to go to the word wall and learn a new word. There will also be a "black book", which was written about in another guide. After that, we go upstairs and get into the "Bloodskal Mound". We pull the chain, kill the robbers, leave the barrow and return to Cretius for a reward.

After this task, the mine will get a "second wind" and will work at full capacity. As a reward for this, we will be allowed to mine ebonite.

"Revenge does not tolerate fuss."

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

To receive this task, you need to complete the following tasks: "March of the Dead" and "Decisive Descent". After that, return to Raven Rock, and wait for Captain Velet to approach you. He will ask you to approach Adril Arano. He, in turn, will share his suspicions about the impending assassination attempt on Advisor Morvayn and ask us for help. We agree.

We go to the tavern "Puke Netch" and talk there with Galdis Sadri. He will tell you that someone is making offerings at midnight in the Ulen family tomb. What you need. We go into the tomb of the Ulens and wait for midnight. A woman comes and says she is making simple offerings to honor her ancestors. But we will not fall for this and we will talk with Arano. He, in turn, will give the key to the Severin estate for a search. We come to the estate and kill the attackers. We search the safe and find evidence - we carry them to Arano. Arano will send us to the Ash Fortress to kill the assassins from the Morag Tong. We come there and clean the fortress. After that, we return for a reward.

"New debt".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

After you find a new manager for Neloth, you will start to have problems. In the market, the orc Mogrul will approach you and say that Drovas Relvi, the new manager at Neloth, owed him money in the amount of 1000 septims. Now this debt falls on us. Think for yourself, decide for yourself. You can, of course, intimidate the orc, but nothing will work and he will send thugs to knock out the debt from you. You can go to Drovas Relvi and he will give you 250 Septims. You can use eloquence to bring down the amount by 500 septims and pay.

"Spread Sujama Sadri".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Go to the Nauseous Netch tavern and talk to the innkeeper about sujam, during the conversation he will ask you to distribute 10 sujam to anyone, just to try. We agree, after that we pester the characters and distribute sujama. We carry out and return to Sadri for a reward.

"Pendants of the Eastern Imperial Company".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

In the market, approach Fetis Alor and talk about the pendants of the Eastern Imperial Company. He will say that he collects them and is ready to generously pay for each pendant he brings.

"Purge the temple of ashen spawn."

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

We go into the temple and speak with Elder Otrelot. He will ask you to clean the basement of the temple from the ashen spawn. We agree, take the key to the basement, go in there and start killing everyone. After that, we return to the elder for a reward.

"Ancient Nordic Pickaxe".

Dragonborn. Complete walkthrough of side quests

Dragonborn. Complete walkthrough of side quests

Glover Mallory - the blacksmith will ask us to take the ancient Nord pickaxe from Cretius Cerellius. We come to the old man in the mine or his house, depending on whether you completed the quest to restore the mine or not - and demand to give the pickaxe. After that, we go to the blacksmith and get the same pick as a reward for completing the task.

"Bone Armor Formula".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

This quest can be obtained if you are a member of the Thieves Guild. We go to Glover Mallory and get the task to return the formula. We go to the caves of the Karstag castle, find the body of Thane and take the formula. We return to the blacksmith for a reward.

"Letter Sapphire".

Dragonborn. Complete walkthrough of side quests

Dragonborn. Complete walkthrough of side quests

Awarded after completing the Bone Armor Formula quest. We will receive the key from the blacksmith, and he will allow us to take everything that is behind the door, which can be opened with the key. We arrive, take the letter, sail to Skyrim to the thief named Sapphire and give the letter. In return, we get a large diamond worth 5000 septims.

"Cache of seasoned wine."

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

After completing the "March of the Dead" quest, approach the captain of the guard and he will ask you to find a cache of tempered wine. We accept the task. We run to two abandoned houses. There is a barrel between them, we climb into it and pick up the wine. We take it to the captain and get a reward.

Tel Mithrin.

"From the ash".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

When you first visit Tel Mithryn, talk to Neloth's apprentice, Talvas. He will be in the courtyard trying to learn the spell to summon the ash guard. After the conversation, go up to Neloth and immediately exit. Talvas will meet you at the exit and ask for help. He was able to summon an ash guardian, but was unable to control it and is now rampaging. We kill him and decide who to tell - Talvas or Neloth? I advise you to tell Talvas, as he can become your companion.

"Coercive Manager"

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

We come to Tel Mithrin and speak with Neloth, during the conversation he will ask if we have seen his manager - Verona? We answer that we have not seen and go in search of her. We go north and find her body next to the stone of the Sun - we inform Neloth. He asks to find a new manager. We go to Raven Rock, or rather to the Vomited Netch and talk with Drovas Relvi. He will accept the job of manager. We return to Neloth and get the money and the key to the staff enchanter's room. There is one of the "black books" in the room.

"Old Friends".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Neloth will complain about the constant attacks from the ash spawn, and will share the theory that someone is most likely controlling them. He will give you a ring that will help you find the source of the attacks. We dress him and go to the northern cemetery, open the grave and return to Neloth. He will send us to the Summit Tower to kill his ex-girlfriend from Telvanni. We kill her - we return to Neloth for a reward.

"Healing at Home"

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

We go to the pharmacy of Tel Mitrin and speak with Elenya Matren and volunteer to help fix the house in the form of a mushroom. To repair, you need 3 taproots, and they also need to be moistened near the "Sources of the Harstrad River". Tap roots are removed from the dead bodies of sprigans or bought from alchemists, one way or another, after receiving, we go to the source and moisten the roots. After that, we return to Elenya and give up the roots. She will give us one root and ask us to plant it in Neloth's house. We go into the house and plant a root, after that we return to Elenya for a reward.

"Lost Knowledge".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

The task is issued after completing the main plot of Dragonbron. We go to Neloth and he will tell you where the "black book" is located. White Ridge Mound is our goal. We go there, kill everyone. We meet the dragon priest Dukan - we kill him, remove his mask, learn the new word "Cyclone" and select the "black book". After that, we return to Neloth for a reward.

"Staff of Azra".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Neloth will ask you to get us one of the many staffs of Azra, he will also give a tip. He will send us to Skyrim. Most likely the location of the staff is random. I had this: "Pond of the eyes of the maara." We go there, clean the cave and pick up the staff. We give it to Neloth and get a reward.

"Wind and Sand".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Neloth will ask you to get the ancient Redguard book Wind and Sand. He will send us to Skyrim. Most likely the location of the staff is random. I had this: "Inconspicuous Asylum." We come there, clean it up, pick it up and give it to Neloth for a reward.

"Heart Stones".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Neloth will ask us to get stones - cores that are mined from ore veins. We find the veins, dig them up and take the hearts - the cores to Neloth for a reward.

"The Opening of the Heather Heart".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Neloth will ask you to get us a heather heart. To do this, you have to sail back to Skyrim. We sail to Skyrim, find an outcast - heather heart, kill him, take the heart and bring it to Neloth for a reward.

"Telvanni Studies".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Neloth will ask you to get the ashes from the ashen spawn. To do this, he will give a special tool. We find the offspring, kill it, carry out the measurement and return to Neloth.

Bjolda's Refuge / Thirsk Honey Hall.

Jobs here are divided into two camps. We can take the side of the Rieklings or the side of the Nords. You decide. And I will describe the tasks for both. Go!

"Chief of Thirsk Hall."

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

On the approaches to the Thirsk mead hall, a Riekling will meet us and lead us inside. We go inside and talk to the leader of the Rieklings, he will ask you to find their boar - Bilgelmak. This boar loves meat. We leave the hall and move towards the river. We give the boar meat, and he follows us. We put it in the stall and go for the next task.

Now we need to collect a dozen pests. We collect and go to the leader. After that, he will ask you to kill 7 Nords in Bjolda's Retreat. We kill and return to him. He is afraid that you will be able to take away his title and attacks you. Kill him and you will become the leader of the Honey Hall. Honorable, right? Also, you can call Rieklings to help you.

"Recapture of Thirsk".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

We go to the "Shelter of Bjolda" and talk with Bjolda the Fearless about recapturing Thirsk. She agrees with you and asks for help. We need to kill 19 Rieklings. We kill them and talk to Bjolda. She will ask you to go with her to the Hrothmund mound to receive a blessing to rule Tirsk. We go with her and listen to the conversation during which the spirit refuses to bless her. Bjolda will ask us to keep the secret and tell everyone that the spirit has given his blessing. If you refuse, she will attack you, and then you will be expelled from Thirsk. If you agree, then everything will be fine. But then it will be possible to publicly say that nothing of the kind happened and that she is a liar. Then they will expel her, but you will still be treated coolly.

Hailunda will ask you to bring 50 Riekling Spears. Spears are obtained from Rieklings. One Riekling can have from 5 to 20 copies. We collect spears, take them to Hailunda and get a reward.

"Stalhrim and Ebonite".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

Blacksmith Halborn will ask you to bring 10 pieces of stalhrim ore and 15 pieces of ebony ore. Stalhrim ore is in the source, which you will get to on the quest "The New Source of Stalhrim", and there is a lot of ebony in the crow mine after the quest "Decisive Descent". Collect ore, bring it to the blacksmith and get a reward.

Skaal village.

"A New Source of Stalhrim".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

A few days after completing the story quest "The Fate of the Skaal", return to the village. After that, approach Deor and find out about the missing blacksmith. It turns out that he was taken by the Thalmor to an "abandoned hut". Go there, kill the Thalmor detachment next to the hut, and remove the key from the leader. Enter the hut and go down to the basement. We speak with the blacksmith, and we learn that the Thalmor are looking for a larger deposit of stalhrim and they need to be stopped. Go to the "Northern Landing" and talk to the elves. You have a choice: pay them to leave; to threaten with death; kill. One way or another, you will receive a card. Visit the deposit, knock out all the stalhrim from there and return to the blacksmith for a reward.

"Family bonds".

Dragonborn. Complete walkthrough of side quests


Dragonborn. Complete walkthrough of side quests

We arrive at the Skaal village and speak with the chief hunter. He will say that his brother disappeared and began to hang around with bears - werewolves. We need to find Thorkild, but finding him is difficult. He always comes across in different places. Just explore the island and it will come to you. Thorkild will carry some nonsense and if you approach him, he will attack you, so kill him anyway. Return to the bounty hunter. He will teach you how to shoot, block, use one-handed weapons, and wear heavy armor. Each of these skills will increase by one point.

Dragonborn. Complete walkthrough of side quests

Speak to Morwen in Skaal Village and she will ask you to take the necklace to her mother in Falkreath. We take the necklace, take the necklace to Falkreath Runil, and return back for a reward.

To start the March of the Dead quest, you will need to find a small abandoned farm south of Raven Rock. Attia's farm is easy to find from the south gate of the colony, down the road.

Soon, you will witness a battle between the Dunmer of House Redoran and a pair of Ashspawn. Captain Modin Velet will fiercely resist, but the forces are clearly not equal, so you have to help. Kill all the enemies, then search the ashes left from them, you should find a note from a certain Falch Carius, the contents of which boil down to declaring war on the Dunmer settlement.

Falch Carius is the captain of Frostmoth Fort and one of the current characters in Bloodmoon. After 200 years, he somehow made himself felt again. Captain Modin Velet will ask you to look into the increasing attacks on the settlement. If it is confirmed that Carius has become undead, Velet will ask you to kill him.

We leave for the Frostmoth Fort, which, like in Bloodmoon, is located in the southeastern part of the island. On the ruins of the imperial fortress, several ashen spawn will be waiting for you. Fortunately, there are no long corridors inside and very soon you will reach the room with the coffins. Here you can find the diary of the necromancer Ildari, who, according to the records, awakened Captain Carius to life with the help of a core stone. This room also contains a duffel bag and a key to the fort.

The key opens the last door behind which awaits the most difficult opponent - Falch Carius. An additional nuisance is created by his few assistants - ashen offspring.

When Carius is finished, among his things you can pick up a unique artifact - the "Hero's Club".

Reward

Return to Raven Rock and report back to Modin Veleth about your mission. Depending on your level, you will receive a certain amount of money.
LevelReward
1-29 1500
30-39 2500
40-49 5000
50-59 7500
60+ 10000

Tiv Shustry. And here I am walking along the road, singing cheerful Redoran marches to make it easier to walk. The sun is shining, the birds are singing - beauty! .. Freedom! Still to go down to the water, have a cool drink, lie on the grass. Well, in half an hour you can make a halt, yes. In the meantime, he straightened the straps on his shoulders - from the repressed place to a fresher one - and then top, top: Resdaynia, go ahead! Resdaynia, go! Our great people will endure all obstacles! In vain do all the invaders think to bend us - We will pave the way to new graves for the enemies. We are worthy descendants of our fathers, We will give an end to enemies, friends - both a table and shelter! Resdaynia, go! Resdaynia, go! Our great nation shines with new glory... There was a rustle and crackle behind my shoulder. I turned around... A hajit in an old, dirty and tattered coat of mail ran out of the bushes. Holding a steel shield in front of him and brandishing his mace, he shouted, "Dengy come on!" - and rushed at me. I was frightened: how not to die right here ... I conjured sparks on him and ran away - the mace whistled at my nose. I conjure and run away, conjure and run away... Khazhit keeps waving his mace... I got it! The shoulder burns like fire, but this is not the time to become limp - I let my spirit go to the rock that sticks out nearby: it will be easier to defend on it. I climbed a rock, barely having time to pull my leg back: the blow cuts stone crumbs ... I dodge, I try to keep the advantage over the robber. Sparks into it: Shuh! Shush! And the mana ran out, I'm empty. I pull out my sword - the bandit has already got it hard, sways and growls, but continues to hit ... and hits me on the thigh. It gets colder in the chest: you won’t jump anymore; it clicks in my head - crystal sobriety and detachment spreads around. The pattern of the next blows is clear. On a healthy leg, a rebound - and then a jump forward, a poke with a sword over his shield: "Nna!" and with cutting movements along the wrist with a mace: "On! On! .." I step back, hobbling, back, I almost fell, jumping off a cliff. He is behind me - while he is at the top, I have time to chop on the knee. And I'm leaving. Khazhit grins, growls, rattles his mace against the shield - nonsense, you are almost baked, and I have a bit of mana restored: enough for one small healing ... In general, I flunked him. Then he lay in layers. Breathed. Dusty grass pressed against his face. Fine!.. Matyushina Antonina ... I noticed the ruins of the old fort from afar, stopping to rest after a steep winding ascent. And coming closer, I saw that the road passes through the fortress itself, apparently emerging from the opposite side. It must have been some kind of frontier outpost somewhere in the vast past... if there ever was a border here. But whatever the reasons it was built here, it's a thing of the past. And right now I need to decide how to safely bypass it and whether it is worth doing it at all. As luck would have it, with the method of transportation I chose - a hundred steps running, a hundred steps - I would have to go through the ruins. However, in any case, I will have to move there step by step. Because this fortress is an ideal place for a robber ambush. Well, I do not believe that such a place was not chosen by some thug with a weighty piece of iron as an "indisputable argument" in a money dispute with an unlucky traveler. And even not alone. In my case, the almost complete lack of gold is more than compensated for by the presence of the Amulet of Kings. It is unlikely that robbers will be interested in some of the, uh, subtleties associated with this thing ... They will take it away and not scratch it. After consulting a brand new, freshly bought map of the province, I disappointedly hid it back in my shoulder bag - on this sheet, which cost me, by the way, two full-weight gold drakes, nothing was indicated except the capitals of the Cyrodiil counties and the main roads connecting them with the Imperial City . True, there was another mark on it, kindly placed at my request by a Redguard seller on the site where Weynon Priory was supposed to be located, but in this situation it could not help me in any way. The only thing is, Baurus, when explaining the way to the priory, mentioned some Ash Fortress as one of the landmarks. One must think that this is it, because the previous one I saw was quite far from the road. Well, I should be glad that at least I didn't get lost. And no one... Right now, even though I'm sort of on the run, I'd be happy to even have an Imperial patrol from those patrolling the roads closer to the capital, but... alas. And I can't wait any longer - the sooner I give the Amulet of Kings to a man named Joffrey, the better. For me. Because if I could stop any legionnaire squad, it would be impossible to prove that this trinket was handed to me by Uriel himself. In the absence of witnesses, Baurus believed my story, but he himself was there at the time of the transfer of the relic. .. somewhat busy. And the charge of stealing the imperial regalia is punishable on a par with treason - the death penalty. Especially if you add a jailbreak to it. Mentally asking the ancestors for protection, in the hope that they would not turn away from the request of the exile on a foreign side, I moved forward. step. I still have time to rush forward with all my shoulder blades. At least I hoped so. Eh, if I had a horse... It didn't work out. As soon as I passed the second arch of the dilapidated tower, exhaled with relief - I was lucky - a hoarse voice barked from behind: - Stop! Having sharply turned around in response to the voice, I immediately caught my heel on a protruding stone or a root and, predictably, immediately found myself sitting on worn-out paving stones. The coccyx, hurt by the unsuccessful landing, exploded with pain, which made me howl, remembering someone's mother with an unkind word, and closed my eyes, holding back the tears that came out. The very rare case when the well-groomed road on which you find yourself does not bring joy. The robber, as I blinked, discovered, was only one - tall, almost like a Nord, skinny Khajiit in shabby fur armor. However, his own skin was, as it were, no more shabby. The Daedra cat settled not near the fortress itself, where travelers involuntarily expect an attack, but a little further away. Just where the traveler finally relaxes a little. Like me. And, apparently, he used this trick with success more than once. Here they are, the fruits of imperial lisping with beastmen... - Wait a minute to cry, big-eared one, - the cat grinned mockingly, slowly moving towards me, - I haven't done anything to you yet. Although...maybe I'll do it again. If you are not an obedient boy. I remained silent, assessing my chances. There is only one robber. This inspires hope. If I had a dagger on my belt instead of the sword taken from the body of Captain Renault, the Khajiit would not even have time to reach for the two-handed ax, the handle of which sticks out over his shoulder. But - alas, almost everything that I got hold of in the dungeons under the city settled with Jensin. Including a pair of iron daggers, almost rusted through - despite my preferences in choosing weapons, I did not dare to trust my life to such an openly unreliable weapon. The trouble is, I wasn't too confident with the Imperial Straight Sword either. However, this is not a reason to give up in advance. - So it is, eared, - the Khajiit stopped a few steps away from me. - Drive a hundred gold and you can get lost, as long as I'm kind. If I were still standing, I would definitely sit down. - You're not furious, kitty? - the cat's appetites so outraged me that for a moment I even forgot that I was actually being robbed. - Where can I get so much gold for you? Thanks to the sale of the goblin staff, I had money. In the morning. Because I immediately spent most of them in Jensin's shop, buying a new bow and equipment to replace the squalor in which I got out of the sewers. Another map... and food for the road. In general, at the moment there was no money in my wallet. So I didn't even lie. But even if I had them, would you give a bald cat a hundred gold coins for a great life? Never! Besides, where is the guarantee that he would really limit himself to a hundred coins and not wish to grab the rest? grin. - Well, okay ... - Yes, I have no money! I yelled. - You understand - no! Although the daedric cat doesn't seem to be able to get away... "So I'll have to kill you for free," the rogue roared, confirming my last thought, jumping forward and raising his ax to strike. Except I wasn't going to meekly wait to be hacked to death. Rolling to the left, I sprang to my feet and drew my sword. Can't I handle some rogue? With a roar of rage as the ax clanged sparks from the cobblestones, the Khajiit turned to face me. - Scared, baby? he grinned. - Well, run, please mommy! I kept silent so as not to lose my breath, slowly shifting to the left, so that the rays of Magnus, hovering at the zenith, hit the opponent’s eyes. I was in no hurry to attack yet - the greater weight than that of a dagger and the unusual balance of an imperial sword forced me to be much more circumspect than usual. DZANNG! The huge ax roared through the air and clanged against the stones just where my left leg had just been. Khajiit figured out my simple plan and was not slow to use his guess. Damn! I was not taught to fight in the open, trained in technique - sneaked up, hit ... True, as my journey through the imperial dungeon inhabited by goblins showed, after a year of a prosperous life in Balmora, some difficulties appeared ... but this can be completely corrected . But for this you need to get rid of the daedre khajiit, and I, the Dremora kiss me, have absolutely no idea how to do it! But even so, I was far superior in speed to the enemy, during the swing I managed to move in the direction opposite to the direction in which I had been moving all this time, for a sufficient distance. Fear doesn't count. In addition, the ax is by no means a weapon that can be brandished for any long time. So, the Khajiit will quickly run out of steam. The main thing is that until this moment he did not have time to get me. - What's happened? - the cat inquired in a mockingly sympathetic tone. - Do you want to cry? He was still breathing easily and evenly. As if he was not brandishing a freshly heavy axe. Badly. I can't wait until he's tired. Besides, Khajiit isn't stupid either. Especially since, unlike me, he probably knows when and how often Imperial patrols pass. And to stomp in the middle of the road for a long time is not in his interests. “You think too long,” I recalled the words of my mentor, uttered by him, when he considered that he could not teach me anything else. “You are used to delivering one accurate blow from the shadows and you are good at it. there will always be an opportunity to act that way. One day you will have to go into open combat. And if you are not ready to act quickly, you will lose." Then I safely passed his words on deaf ears. In addition, later, in Balmora, his lessons were useful to me only once - when, in front of the threshold to the "Eight Plates", where I managed to stay late that evening, I was attacked by a drunken Cummonite, and the guards of Hlaalu, as they usually do , patrolled quarters on the other side of the Odai River. That time, in my favorite manner, I hid in the shadows, and when the attacker, having lost sight of me, was confused, he struck from the darkness ... But now I need to act quickly. Worse than that - learn to act quickly. A jump... the khajiit lost his head for a fraction of a moment, but still managed to place a hilt encased in steel rings in the way of the blade flying into his muzzle. I immediately jumped back, simultaneously slashing the cat with a sword on the leg. The worn fur of the leggings was stained with blood. - Ha! - the cat commented on the wound. - Scratch! I said nothing again, crouching to let the blade of the ax whistle over my head, and struck the Khajiit in the shin, hoping to cut the sinews. It didn’t work out - the cat didn’t doze off either, at the moment of impact it jumped high into the air and tried to kick me in the face. Drawn by the force of his own swing, he landed rather awkwardly, but this did not give me the desired advantage - escaping from his kick, I rolled too far to successfully attack. - You fight like a girl! - roared the robber, having received the third cut. - Stand still and accept death like a man! As same, already stand and humbly wait. Keep your pocket wide, kitty! I snorted contemptuously in response, simultaneously blowing my hair out from under the lace in the process of my jumping and rolling on the cobblestones so as not to interfere with my vision. And there was something to look at - my opponent was visibly tired, the shabby fur of armor - and not only them - was stained with blood in several places. However, I think I myself looked a little better from the outside. And where the hell do those Daedric Legionnaires roam when they're needed the most? From the side of the fortress suddenly there was a short screech and then some kind of sound, similar to a slap. I involuntarily squinted in that direction, distracted literally for a moment ... and it almost cost me my life. Exhausted, it would seem, the Khajiit roared so that my ears were blocked, and instantly attacked. From surprise, I yelled back and blindly, seeing nothing but the ax rapidly descending on me, slashed with a sword in front of me ... and hit ... somewhere. The heavy handle of the ax hit me on the shoulder, nearly breaking my bones and forcing me to release the sword stuck in the body of the robber. And after her, her owner also collapsed, knocking me off my feet and almost knocking me into the pavement of the road. In any case, he knocked the spirit out of me very qualitatively. For the next few minutes, I fiercely floundered under the dead man, trying to get out - the cat that crushed me with all its considerable carcass turned out to be very ... unclean. And besides, he finally managed it. Not that the latter came as a surprise to me - it happens - but I did not see a reason for joy. You'd think I wasn't dirty enough without it... So when I finally got out, a nearby creek came in very handy. As for the trophies, then disgust turned out to be stronger than greed - of all that the Khajiit had with me, I took only gold. On reflection, he decided not to take the ax - she has a lot of weight, but she won’t be able to get a lot of money for her. Even before the fight, the armor wasn't worth a good word, and now... But the robber probably had some kind of cache... he couldn't help but have it, the cat settled down here too comfortably. Worth looking for. The skewed, dried-out door hanging on one rusted hinge attracted my attention immediately, but, coming closer, I noticed several skulls on both sides of it, impaled on sticks stuck in the cracks between the stones. I have seen this recently. And the skulls themselves - small, similar to children's, but of some irregular shape and with huge powerful jaws for their size, from which serious fangs protruded - unequivocally reported who their owners were during their lifetime. The ruins of the fort were chosen by goblins, therefore, climbing into the dungeons of the fort would be ... unreasonable. Yes, and to nothing - everything that has the slightest value is probably stolen long before the appearance of the greenskins. In addition, the Khajiit would hardly hide underground. On the upper floors it is much more likely ... However, I did not find a robber's lair there. But found two goblins. The broken body of one of them hung from the remains of a pylon that had once supported the platform of the upper floor. Most likely, it was his screech that almost caused my untimely death. I found the second one upstairs - he was sitting against the wall in a pool of blood, holding on with both paws to his pendulous belly, in which there was a hefty cut, and muttering some inarticulate complaints. I immediately found the cause of the fight between the greenskins - the goblin was devouring with his eyes a bunch of gems laid out on a stone so that they reflected the rays of Magnus. Beautiful... Having finished the green - he was so bad and was so carried away by the contemplation of the pebbles that he did not realize my presence - I collected the gems and poured them into my purse. Not a robbery stash, but not bad either. The stones were small and again turned out to be not of the best quality, but this did not bother me much. The Imperial catacombs taught me how to be practical. And I did find the Khajiit stash...