Jurgen's horn quest to open the last door. "Jurgen's horn" in "Skyrim" - description, secrets, walkthrough. Walkthrough of the mission “Horn of Jurgen”

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20 November 2011 0:15

Gives a task: Arngeir

Terrain: Ustegrev

Reward: Absent

When you are trained by Greybeards, Arngeir will send you to your first test - you need to get the horn Jurgen Windcaller who is in his tomb Ustengrav. The tomb itself is located in the swamps Hjaalmarch. The entrance to the tomb is guarded by a small detachment of bandits - kill them and climb inside. Make your way through it, but do not fly forward - in this tomb there is another wall with a new dragon cry.

A little further there will be three stones in the floor. If you approach one of them, then one of the three doors opens. This is where the newly learned dragon cry comes in handy. You need to slowly accelerate, and when you reach the third stone, scream! If you make your way through, and there is a companion with you, then he will pass through the doors without any problems - they now simply do not close.

Make your way further and approach the tomb. There will be no horn on the pedestal, but there will be a note from " friend ” (you have already received one before returning to Whiterun after the first fight with the dragon). This " Friend ” offers to meet him at the Sleeping Giant tavern, which is located in Riverwood. In order not to be mistaken, Friend ” asks you to ask for a room in the attic.

Go to riverwood and refer to Dolphin behind the number. It turns out that there is no such room in the tavern and in return she will offer another one, however, when you find yourself inside the ordered room, Delphine will come up to you and give you the horn. A parallel task will start Blade in the dark". Upon completion of that task, you can return juergen's hornGreybeard. When you bring the horn, the elders will perform an initiation ceremony for you. Everyone will scream at you Greybeards, and you just need to stand and take the hit. At the end of the task, you can also contact Arngueiro for deciphering what was said Greybeards.

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"Horn of Jurgen" in "Skyrim" is a task that every player will face. The fact is that the quest belongs to the plot, without it it is impossible to go through the main line of tasks. This is quite normal.

How to pass the "Horn of Jurgen"? What will be required for this? What difficulties await the player? Answers to these questions and more will be given below.

Description

The Horn of Jurgen in Skyrim is a story quest that appears in The Elders Scrolls V: Skyrim. This task does not require the installation of any add-ons or mods.

The Horn of Jurgen is said to be the final test. It is given to Dovakin after he collects all the new Shouts.

The task is to obtain the item of the same name - the horn of Jurgen. This is a quest item that cannot be crafted, but can be obtained during the main storyline in the game.

The horn of Jurgen in Skyrim weighs 4 units. It makes no sense to trade with it - the cost of the item is zero, but with its help the character will be able to complete the task of the same name.

Briefly about the passage

How to get through the Horn of Jurgen in Skyrim? To do this is not difficult. The player by the time the task is issued will be quite strong and experienced. If problems arise, the character can activate immortality. But more on that later.

So, in order to complete the task under study, the player will need:

  1. Go to Riverwood and try to get an item in Ustengrav.
  2. Talk to the person who took the desired item.
  3. Get through the tomb.
  4. Retrieve Jurgen's horn and return it to Arngeir.
  5. Learn the last word of power from Wulfgar.
  6. Receive Greybrood's greeting after successfully completing a quest.

It would seem that nothing is difficult, but in real life everything is not so simple. Sometimes players experience difficulties with the passage of the task.

Quest Secrets

The passage of the "Horn of Jurgen" in "Skyrim" will help complete the main chain of initiation of the Greybeards, so this quest should be treated with special attention.

Actually, Jurgen's horn is hidden in the Sleeping Giant Inn in Riverwood. But before finding out, Dovakin will go to the tomb of Ustengrav. This is where Stealth comes in handy.

During the exploration of the tomb, the character will come across not only enemies, but also traps. They need to be bypassed. Otherwise, it will not be possible to cope with the assigned tasks.

If you have problems completing dungeons, you can use the game console. With its help, the player is able to make himself immortal. To do this, you will have to call the command line and write TGM or TIM there. The first command makes the character immortal on the condition that Dovakin cannot be infected with anything. In the second case, immortality is activated, but with the possibility of infection.

Important: It is better to use the TIM command. It rarely causes bugs and system crashes.

Quick issuance of an item

In Skyrim, Jurgen's Horn can be obtained using the game console. This is not the best and honest solution that can lead to a system crash.

However, if the desired item cannot be found, the character can call the game console, and then write the player.additem command there. Through the gap indicate the ID of the horn. In our case, you will have to register 0003292F. Next, the player must put a space and write the number of items of the selected type issued to him. For example, 1.

As soon as the operation is confirmed, Jurgen's horn will appear in Dovakin's inventory. It can be used as intended. If the player wants, he can leave one item as a keepsake.

At the moment, users do not often complain about the buggy of the quest, so you can complete it without much difficulty. At the end, Dovahkiin is waiting for the last word of the "Unrelenting Force" cry.

“Horn of Jurgen” is a quest that you will receive during the passage of the storyline in The Elder Scrolls V: Skyrim. Having been in high Hrothgar with the Greybeards, Dovahkiin studied new thu'ums, and also discovered even more opportunities for himself while traveling.

New Shouts will help you a lot during the passage, and one of them will even help you solve a small puzzle. The task is quite interesting and important for the plot of the game, so we are going to go. Ahead of you is a long dungeon with a lot of traps, monsters and numerous treasures. Stock up on potions in advance, and also empty your inventory to carry more valuables with you. Forward!

“Horn of Jurgen” - where to get the quest and how to get the task

After the dragonborn has learned the new Shouts, Argeir will give you one final test. To pass it, you need to get the ancient artifact Horn of Jurgen, which previously belonged to one of the heroes of ancient times who defeated Alduin.

Attention! There is a known bug where the Greybeards can stay outside of High Hrothgar and not return even after teaching you the previous Shout. Due to this bug, it will be impossible to learn the last thu'um “Unrelenting Force” and continue the passage of the storyline. The bug is solved simply - just close the gate so that the elders start moving again. If it doesn't help, then try to change the location and come back here again.

The ancient item is located in a tomb in Ustengrav, in the swamps of Hyalmarch. The mound is located northeast of Morthal, and if you haven't been there yet, it's worth getting to Morthal first. Skyrim is incredibly large, so the easiest way to do this is on a wagon for 50 gold, and then run to the right place.

Let's go in search of the horn!

Make your way through the swamp with caution. Here you can find mudcrabs and spiders, and something even more dangerous.

Walkthrough of the mission “Horn of Jurgen”

Enemies will be waiting for you at the very entrance to the tomb: two robbers and a necromancer. If you use a melee weapon, then this task will be difficult for you - opponents in the mound, like this necromancer, use frostbite magic with might and main, which drains your stamina and significantly slows down your run and attack speed.

In this case, you have the whole swamp at your disposal, so you can run around as much as you like, take the opponents one at a time and deal with them without any problems. After the victory, be sure to collect tasty loot from their corpses, as well as from the camp near the entrance. Now you can go to the mound itself.

At the door you can find a corpse, on the body of which there are still notes, as well as useful potions.

In the first room you will be met by a group of necromancers. This is where the real hell begins for melee fighters. I can only wish you good luck, as well as more potions to restore stamina.

The passage to the next room is hard to see, so I give you a hint: pay attention to the left wall (from the entrance). Toward the end of the hall, you can see that there is a small passage in it, into which we need.

Immediately after the tunnel you will have "helpers". Although, it’s better to say that it will be a big “every man for himself” brawl. In a small room, you can watch a picture of a group of mages fighting a crowd of draugrs. Quickly take part in the battle to have time to deal with them while they are at war with each other.

There are many secret doors, treasure chests, tombs, books and other tasty loot in the barrow. If you want to collect more expensive stones, potions and get new skill points, then I advise you to thoroughly explore each room without missing chests.

Some locations will be reachable with newly learned shouts, namely "Rapid Charge". Having collected all the treasures, we move on.

Once in the second part of the mound, you will find yourself in a huge beautiful cave. Braves with a lot of health can try to carefully jump down, sliding on the rocks, but I advise you to go down in the usual way. This way, you won't miss a lot of monsters on which you can upgrade your skills, and you can get even more caches and chests.

In the side corridors, unpleasant traps will begin to appear - fiery pressure plates. If you use them wisely, you can easily kill draurgs and other evil spirits. It is enough to lure them behind you, make them step on the stove and voila - the fried draurgs are ready! But be careful and don't fall into the trap yourself, which takes away a lot of health.

If you have a restoration spell, you can upgrade your skills on these pressure plates. We went into the fire for a few seconds, went out, restored health, waited until the mana was restored, and so on in a circle. But it will take a lot of time, so decide for yourself whether you want to do it or not.

Going down the corridors, you will find yourself at a stone bridge that leads to another part of the cave. According to the plot, we need to go there, but I advise you to first go down to the Wall of Words.

After learning the new Word of Power, collect all the expensive items, and also look into the waterfall. Behind the wall of water, you will find a small cache with a high-level chest.

I found an enchanted piece of armor in it, which was very handy. Finished at the bottom, now you can climb the slope up, cross the bridge and stumble upon Ustengrav's puzzle.

Just past the bridge, you'll come to a small room with rocks that glow red when approached. To the right of the stones there will be an ascent to a small rise with two draurgs.

I advise you to clean it first so that they do not interfere with dealing with the bars.

How to pass runestones

Remember the Shouts that our hero learned in High Hrothgar? This is where we need them! Namely, "Swift Rush". We equip this cry, move away a little from the stones.

Now we go on a run, run past each stone so that it lights up red, and, having reached the last one, we use Shout. This way you can fly through all three bars before they close.

If you didn’t succeed, or if you didn’t reach the end, then you can always open the bars using the lever on the wall and try again. After a few mistakes, you should be able to do it easily. The main thing is to get used to pressing the tu'um in time, and it's in the bag!

Behind the bars you will find a huge room with a tunnel full of fiery pressure plates. There will also be frost spiders in the tunnel, which perfectly burn themselves, standing on the slabs.

Making your way through this room, try not to step on the traps yourself and jump on the stones that are near the walls. Here, too, “Swift Charge” will help you, although you can do without it.

At the end of the cave you will see a gate that can be easily opened with a lever on the left. And behind them is a pedestal, on which is the famous Horn of Jurgen "Windcaller".

Well, at least it should have been...

Instead of a horn, Dovakin will find a note saying that someone has already managed to steal the famous artifact before our hero. For further information, we need to go to Riverwood, stop at a tavern and ask for a room in the attic. At this stage, the task will be counted as “failed”, but don’t worry, it should be so.

We get out of the ruins and rather run to the Riverwood tavern.

We inform the owner of the Sleeping Giant that you want to stay in a room in the attic. It costs the same as a regular room, so the Dragonborn's pocket won't run out too much.

Perhaps this is a flaw of the game developers, but they will give us the most ordinary room, on the first floor of the building.

All that is left is to sleep at least an hour on the bed, after which the dialogue will begin.

Delfina, the owner of the tavern, will appear in the room and reveal herself. It turns out that she took the Horn before us, and now she is returning it to Dovakin. This quest was a test to see if he was the hero chosen by the Greybeards or not. Delfina will answer all further questions a little later and not with extra ears, so we go to her room, close the door and go down to the secret headquarters.

Important! If you answer Delphine that you don't have time to talk right now, and just leave with the horn, then the whole storyline will stall. Arngeir won't be able to talk to you about the horn, and you won't be able to continue the storyline either. Be careful. After talking with the representative of the Blades, the next story mission will begin and Dovakin is finally free. I advise you to return to High Hrothgar first and give the horn to Arngeir. At this point, the mission “Horn of Jurgen” will be considered completed, and the Dragonborn will have the opportunity to learn about the location of the Walls of Words from the Greybeards. This will allow you to learn new Shouts to fight your enemies even more effectively. In addition, as a reward for the task, our hero will receive the last word of the Ruthless Force and proceed to the Path of the Voice initiation.

Interesting! After completing the task “Jurgen's Horn”, you can go back to the mound, get to the last room and click on the coffin of Jurgen himself. For this you will receive a dragon soul. This opportunity is available only until the completion of the quest “A Blade in the Dark”, do not miss it and be sure to go to Ustengrav.This completes the detailed walkthrough of the story mission “Horn of Jurgen”. See you in the next guide!