Treasures of Mystery Island: The Ghost Ship walkthrough

An ancient curse has befallen the inhabitants of Santa Rossa Island. People fled their homes in panic, and now ghosts rule everywhere. Conduct your own investigation of all mystical incidents. To get to the bottom of the truth, you need to piece together a bunch of different items and solve non-standard quest puzzles. Reveal the secret of the ancient gods and subdue the ghosts to your will - only this will help prevent a terrible catastrophe.

Screenshots for the game

Download game overview

Adventure game in the style of "hidden objects" on the shores Polynesian island Santa Rosa. For some time now, ghosts have reigned everywhere: locals they are sure that the wrath of the gods fell upon them, and therefore they hastened to get away from the inhospitable land.

Together with journalist Samantha, you will go to the island and conduct your own investigation of mystical incidents. Hurry up and get on the plane and go to meet with Jane Stone - a specialist in paranormal activity. However, this meeting was not destined to take place: the first person you meet on the island will not be a living person, but a creature from the other world. From this moment, journalistic investigation will turn into a real mystical detective story...

In each of the game's 60 levels, you need to collect key items. All of them are divided into many fragments - you must first find them, and then figure out exactly where you need to apply the acquired artifact. In case of any difficulties, use the hint - this way you will save a lot of time, but there is almost no time left: in a few hours, an unprecedented storm will hit Santa Rossa!

Ancient magic will help prevent a catastrophe. Subdue the ghosts to your will, and then use their astral energies. Find a special item for each spirit, and as a reward for finding peace, he will give you a wooden figurine endowed with mystical power. With these figurines you can stop giant wave that threatens to destroy the entire island.

Ahead of you is waiting for four game episodes with 15 levels each. In search of useful gizmos and artifacts, you will have to look into the local museum and try your hand at being a photographer. Choose the appropriate difficulty level and start your journey through the labyrinths underground temple, scuba dive to the bottom of the ocean and look for traces of space aliens who visited the mysterious island in ancient times.

Player Feedback

Sweet girl: "The game is great! Everyone downloads the Island of Secrets. Ghost ship" .

Natusya: "class! I've been waiting for a sequel for a long time!".

MadMax: "finally something worthwhile".

Valentine: "I hope the game is not scary and interesting".

Limoncello: "SUPER! Wonderful toy! so many tasks and missions! SUPER SUPER SUPER".

iPod: "klaassss! I'm already downloading".

Elena: "Wow! Is this a continuation or what? Shaking!".

Bitch: "A toy is what you need! A real bomb!".

kot-murkot: "wonderful game".

Busya: "I put aside all the cases. As soon as I get through, I'll unsubscribe!".

Andriukha: "Island of secrets. Ghost ship is a sequel. I think it's the third or fourth part already. I recommend it to everyone who loves quests, searches for objects and mini-games. There will be a lot of everything!".

Tinsmith: "It's a pity that the demo is only half an hour. People! Share the key to the game Island of secrets. Ghost ship".

Svetik: "I'll play it and see if it's worth buying".

Alyona: "and where can I download the full version of the game Island of Secrets. Ghost ship, if you say that there is only a demo".

Olchik: "here is the full version of the game Island of secrets. Ghost ship. You just need to activate it later and for this you need to get the key to it. So you will have the full version of the game. The safest way is to buy a key. To be free of viruses".

The Teacher: "I really liked the game. I will buy a key".

Lady Gaga: "the toy is made for 5+. you can immediately buy :))".

Yummy: "class! this is the most awesome game!".

_________________________________________________________________________________________________
Downloading for free full version of the game "Island of secrets. Ghost ship" on our entertainment portal, you can be sure that it does not contain viruses, spyware, trojans, or special programs that can harm your PC and the information you store on it.. Here you can activate any mini game without using crack, "crac", "crack", serial, game cracker, generated key or "pill" for activation full version games. For those who want to find here free key to the game "Island of secrets. Ghost ship", crack or game cracker, you will not find them on our portal. We care about our players and provide them with only licensed programs that can always be activated legally and not be afraid that you will infect your PC with a virus. On the site portal, you can purchase a key to any game you like by choosing a payment method convenient for you. We have available activation of your favorite games via SMS. Many versions of games are available for review absolutely free in the online games zone. Play the best office mini games for free on the website Download the game "Island of secrets. Ghost ship" for free and activate the full version.
_________________________________________________________________________________________

Chapter 1.

We climb into the cab aircraft.
We press the red button on the aircraft control panel.
Bummer, something's wrong.
We leave close-up.
We get out of the cabin to the pier and look for parts of the fishing rod and propeller.
Having collected the fishing rod, click on the find button and throw the fishing rod into the water to pull out the last part of the propeller.
Let's zoom in on the nose of the plane and insert the propeller there.
We climb into the cockpit, press the red start button and fly to Santa Rossa Island.

We are looking for parts of a knife and an ax.
Click on the ghostly object (crow) on the rock above the doors.
Zoom in on the lattice gate on the right and pick up the last piece of the knife from the ground.
Approach the van on the left and cut the rope with a knife (to take the knife, click on the Find button).
In the van we take the last part of the ax.
Approach the door and cut the board with an ax.

We go inside ghost caves.
A little to the left of the ghost we take a ghostly object (coffee grinder duck).
We are looking for parts of objects.
We get a cruciform handle.
We examine the chest and the note on the floor (lower left).

Let's go left to temple of fire and ice.
We are looking for parts of objects.
At the top right, we take a ghostly object (a baboon hat).
We get a paddle.
We read the note on the floor.

We pass in fire temple.
Find parts of an object.
We take a ghostly object from the wall on the right (mask-hourglass).
Zoom in on the box on the left and take the inkwell and the last part of the fish from it.


Let's go back to the cave with the ghost.
We give the inkwell to the writer and get a wooden figure of the writer.
We examine the note left by the writer and take the gear.

Let's go right to dragon statue.
We are looking for parts of a mug and scissors.
We'll get a mug.
We take a ghostly object to the left of the stretcher (ball figurine).
We read the note on the stairs.

We go out into the street and approach lattice gate.
Insert the gear and turn the handle.
We go to the opened gate.

Were on the shore before broken staircase.
Take the ghostly object to the left of the bottom of the stairs (brick mailbox).

We go around the rock on the right side and find ourselves on old pier.
We are looking for parts of the windshield wiper and stepladder that fall into inventory.
To the left of the barrel we take the ghostly object call.
Zoom in on the round lock on the cabinet and insert the fish into it.

We stomp on the shore broken staircase.
We put the ladder in front of the stairs.

Let's go up to hut on the mountain.
Let's find the parts from the pickaxe and the pump, which fall into the inventory.
We take a ghostly object on a broken cart (seagull thermometer).
We read a note on the sand in front of the hut from the shaman.
We are trying to take the seahorse on the roof, but it falls into the fire.

Let's go back to old pier.
We take the nose and attach it to the inflatable boat.
We click on the pump, trying to inflate the boat, but we will find a hole in it.
We take the fire extinguisher on the left on the canopy.

Let's go to temple of fire and ice.
We beat with a pick on the ice door on the right, beating off the last part from the hammer (inventory).
Zoom in on the statues to the right of the entrance to the ice temple.
We break bricks with a hammer.
Let's zoom in on the statue.
In the window that appears, click on the hand of the statue several times.
We take a brush.

Now we pass into ice temple.
We collect parts of silver ingots and a sword.
Sword in inventory.
Take the ghostly object (origami) on the right side of the pipe.
We collect water from the waterfall on the left into the mug.
Zoom in on the altar in the center and pour the water from the mug into the mold in the form of a drop.
We take another part of the ingot.
We leave the close-up and zoom in on the plate with the image of the sword on the left.
Insert the sword into a piece of ice and take the last piece of the ingot.
Zoom in on the altar and take the seal of ice.

We leave the temple of ice and go into fire temple.
Let's zoom in on the vat over the fire and put the silver ingots inside.
Turn the two cruciform handles to the right and left of the vat.
Molten metal is poured into a mold under a vat.
Zoom in on the panel under the vats and insert the brush into it.
The cover slides back.
Let's approach it and take the seal of fire.

We leave the temple of fire and insert the found seals of ice and fire into the corresponding recesses above the door.
Let's zoom in on the opened niche and take the model of the ship.
We put the wooden figure of the writer in its place in the cabin and get an oil can.

We stomp on jetty.
Let's approach the barrel, put an oiler in front of it and collect oil from the barrel.

Let's go to hut and bring the lock on the door.
Pour oil from the oiler onto the constipation and push it back.
We go inside the hut.
We are looking for items from the list.
We get a steering wheel, a tube of glue and a broom.
Zoom in on the newspaper on the bed and take the ruby.
We take a ghostly object (iron) on the shelf above the bed.
Click on the closet door to remove it.
We will sweep away the web with a broom, but there is nothing to cut a piece of rubber with.

We stomp into the cave feed the dragon.
We insert a ruby ​​into the dragon's eye socket.
We take from the mouth the last part of the scissors and the key.
We stomp to the chest in the cave and open it with the key.
Take the last piece of the rake from the chest.

We stomp to hut.
We will approach the extinct fire and rake the coals with a rake.
We take in the inventory of the seahorse.

We go to hut and bring closet.
Use scissors to cut out a rubber patch from the boots (inventory).

Let's go to jetty and zoom in on the hole on the boat.
Coat the hole with glue from a tube and put a rubber patch on top.
Click on the pump to inflate the boat.
Click on the boat to launch it into the water.
Take the hour hand under the boat.
Let's put an oar in the boat.

Zoom in on the round lock by the cabinet and insert the seahorse into it.
The closet doors opened.
Let's rearrange the boxes so as to get to the oar.

Insert the paddle into the inflatable boat.
Click on the boat to get on it to the fishing boat.

On ship deck at the top, next to the lifeline, we take a ghostly object (lantern-clock).
Let's go to ship's cabin.
We are looking for parts from the nail puller and the dial, which fall into inventory.
We take a ghostly object (bag-shield) to the left behind the chair on the floor.
We put the steering wheel in its place.
Let's zoom in on the locker at the bottom right and note the time 4:30 on its lid.
We spray with a glass cleaner on the glass in the wheelhouse.

Let's go back to jetty.
Let's open the box on the left on the wharf with a nail puller.
We take the hour hand from it.

Let's go to hut.
Zoom in on the clock and insert the dial and hands into place.
Turn the minute hand and set the clock to 4:30.
A box will open from below, from which we take the key and the last part of the sponge.

Again we go to ship's cabin.
We wipe all the glasses with a sponge.
Zoom in on the locker on the lower right and open the lock with the key
We take pointe shoes from the box.
We leave on deck and give pointe shoes to the ballerina.
We get a wooden figurine of a ballerina, which we insert into her cabin.
Get the lever in inventory.
Let's go into the wheelhouse and insert the lever into its place in the center of the cabin.
Click on the lever to set sail.

Chapter 2 South coast Santa Rossa Islands.

On berth take the ghostly object (shell-castle) at the right column.

We walk forward along the path to headless sculpture.
From the bench on the right we take the rune and the spear from the left urn.
We read a newspaper on the ground.
Under the bench we take a ghostly object (alarm clock ball).

Let's go to bus and look for parts of the car and stairs.
We take a ghostly object (hat-binoculars) on the hydrant on the lower right.

Let's go back to the sculpture without a head and go right to Enrico's house.
Find 8 nuts and pick up the rune from the floor.
We take a ghostly object (pineapple) on the woods to the left of the house.

We enter inside Enrico's house.
Find parts of items from the list.
Two Statue Fragments, screwdriver, garden shears in inventory.

We insert the machine from the inventory into the puzzle on the right wall.
Let's move the red car into the opening on the left.
With the correct solution, the puzzle moves off to the left and we take the key into inventory.

We go to the bus.
With garden shears we cut the grape hole on the gate to the right of the bus.
We enter this gate.

Street of tall palm trees.
We are looking for parts of the gaff (inventory) and raise the rune from the pavement at the foot of the street lamp.
Next to the bike we take a ghostly object (a bottle-mouthpiece).
Let's look at the poster in front of the car.

Let's get closer truck body and find in it the parts of the tape recorder and the key to the glove box.
From the shelf opposite we take a ghostly object (ruler).
Key to the glove box in inventory.
Read the message on the chest.

We leave the car and enter hotel.
We are looking for parts of cartridges and a magnifying glass.
The glass goes into inventory.
We take the rune from the floor near the reception desk.
Talk to the clerk behind the counter.

Let's go back to Enrico's house.
We are looking for parts from the banjo (inventory).
We go outside and look for parts from a tambourine (inventory).

Let's go to bus.
Use the glove box key to open the compartment to the right of the front wheel and take the wheel and the rune from it.

Let's go back to the Street of Tall Palms and zoom in on the back of the truck on the left.
We are looking for parts from the pipe (inventory).

We move away from the body and approach the golden gate to the right of the ghost.
Place all the runes on the game board and click on it to start the mini-game.
Moving the runes, repeat the pattern.
Screen solution. The first digit is the order in which the keys are pressed, the second is how many times in a row it needs to be pressed.

We go through the opened golden gates.

Yard near the house of translator Gonzalez.
Watering can, scoop, magnet in inventory.

Let's go to garage on right.
We are looking for parts of items from the list.
We take a ghostly object (owl) from the roof.
Balloon Key and Statue Fragment in Inventory.

Toem to Enrico's house.
Use the magnet on the clothesline on the right (inventory).
Zoom in on the grate on the floor and use a rope with a magnet to get the nut.
Click on the nut to add it to inventory.

Let's go to statue and stick to it the three found fragments.

Let's go to bus.
Let's zoom in on the back of the car, insert the wheel and nuts onto the axle.
Tighten the nuts with a balloon wrench.
Take the jack in inventory.
We will approach the cab of the bus, insert the ignition key into the lock and turn it.
The bus will depart a bit.
Approach the sewer hatch and take a screwdriver from it.
Let's open the hatch cover with a hook and take the last part of the ladder on the pipe.

Let's go to Enrico's house.
Zoom in on the fireplace and place a jack under the grate.
Click on the jack handle to raise the grate.

We exit the close-up and go to garage at the translator's house.
Bring the mailbox closer, unscrew all the screws with a screwdriver and open the lid.
From the mailbox we get the last part of the water tap (inventory) and opening the envelope, read the note.

Let's go to bus and look into the sewer hatch.
Insert the faucet in its place and turn it to let the water in the fountain.

Let's go to fountain and collect water in a watering can.

We stomp to Enrico's house and bringing the fireplace closer, extinguish the fire with water from a watering can.
We will get a case with a violin from the fireplace and take it into inventory.

Let's go to fountain and give the violin to the violinist's ghost.
From the violinist we get a wooden violinist figurine, which we place in the corresponding cabin on the ship.
For this feat we will receive a hammer.

Let's go back to the fountain and stomp to translator's house.
We put the ladder to the left of the door.
We climb onto the roof and look into the attic window.
We break the glass with a hammer and take the key to the house and the last part of the shovel (inventory).
With a shovel we will clear the hatch into the cellar near the wall of the house.
The key will open the door to the house.

Entering translator's house pull the rope on the lamp to turn on the light.
We are looking for parts of items from the list.
Metal plate, butterflies and button accordion in inventory.
Let's look at the table and read the note.

Let's go back to hotel and put everything musical instruments from inventory to the scene.
We take the last part from the cartridge on the shelf above the porter's head.
We take a plastic card from the hands of the porter.

Let's go to hotel manager's room to the right of the reception desk.
We take a ghostly object (pot) from the shelf to the right of two yellow boxes.
Find the parts of the kerosene lamp (inventory).
We take the cartridges from the inventory and insert them into the printer (look at the color of the stickers).
Zoom in on the digital lock on the cabinet in the corner of the room and insert the plastic desk into it.
There is a package in the closet, but it is tightly tied.

Let's go back to hotel lobby and go left to Jane Stone's room.
We are looking for items from the list.
Snakes and terrarium cover in inventory.
We put the snakes in the terrarium and close it with a lid.
We are looking for items from the list.
Ballerina and corkscrew in inventory.
Zoom in on the sofa and read the note from Jane.
Zoom in on the music box on the table and insert the ballerina into it.
Click on the box when the ballerina finishes spinning.
We take scissors from the box.

hotel manager's room.
Approach the cabinet and cut the rope on the package with scissors.
Take the cork out of the bottle with a corkscrew.
Click on the folded piece of paper to see the new task.
From the shelf we take old papers into inventory.
Open the scanner lid and put old papers in it.
Let's lay out all the pieces of paper on the scanner so that they do not intersect.

We are looking for all parts of the keyboard and mouse (inventory).
Place the mouse and keyboard in front of the monitor.
We press the blue button of the system unit to turn it on, but it immediately overheated.
Let's approach the system unit and use a screwdriver to unscrew all the screws from the side panel.
Click on the sidebar to remove it.
Click on the radiator to bring up a new item to search.
Fan in inventory.
Place the fan blades on the fan on the table.
Click on the red button to turn it on.
Click on the blue button of the system unit.

Let's go to Enrico's house and use the kerosene lamp on the hole in the wall.
Let's look into the hole and take the pliers.

We exit the close-up and stomp to translator's house.
We will approach the entrance to the basement and tear off the wire with pliers.

Let's jump in basement.
We are looking for items from the list.
Zoom in on the safe on the left side of the table and take the last piece of the metal plate.
Zoom in on the plank on the wall on the right and place the butterflies on it.
Correctly position the butterfly.
Take the translator's dictionary from the floor under the collection of butterflies.
Behind it we take the last part of the sheet of paper.

Getting out of basement.
We place the found metal plates on a rope below the other two plates and slam on them with a scoop.

Entering translator's house and bring the safe closer.
Let's open the magazine and see under what numbers the butterflies depicted on the safe are marked.
We enter code 159 on the keyboard, pull the handle and take a telescope from the safe.

We leave the house and give the ghost of a sailor a telescope.
We get a wooden figure of a sailor, which we install in the desired cabin on the ship.
Audio cassette in inventory.
Let's zoom in on the place where the sailor stood and using a magnifying glass, examine the symbols on a piece of paper.

Let's go to hotel manager's room.
We insert a sheet of paper into the printer and zoom in on the monitor screen.
Click on the scanner button, and then after scanning, click on the printer button.
Let's zoom in on the printed sheet that came out of the printer.
Let's use the translator's dictionary on the printed sheet to decipher the symbols (Sun, water, darkness).

We leave the hotel and approach truck body.
Approach the lock of the chest.
We rotate three disks so that the desired symbols (from a piece of paper in the upper left corner) are collected in a framed area.
We take a picture from the chest and the last part from the tape recorder.

We move away from the truck and give the picture to the ghost of the artist.
We get a wooden figurine of the artist, which we will place in a cabin on the ship.
Key in inventory.
Let's zoom in on the symbols on the pavement and apply the translator's dictionary to them (Look for a holy man).

Let's go to translator's house.
We put the tape recorder on the stump.
Open the cassette by pressing the rightmost button.
Insert the cassette and close the lid.
We press the red record button, but there is not enough microphone.

running in hotel lobby and take the microphone from the stage.

Back to translator's house and insert the microphone into the tape recorder.
We will approach the tape recorder and turn on the record button.
We take a scoop and hit the plates in the order indicated in the sailor's note. Those. from top to bottom 2-1-3-4.

We take a tape recorder with a record in inventory and dive into basement.
Approach the safe.
We put the tape recorder on the bench in front of the safe and click on the green play button.
The safe will open, read the note from the safe.

running to bus and look for parts from the canister (inventory).

We stomp to translator's house and look for parts from the funnel (inventory).

Let's go to garage.
We put the canister in front of the tank with gasoline and click on the tap.
Bummer, there's not enough gas in the barrel.
Zoom in on the steering wheel and open the glove box.
We take a piece of headlight from it.
We are looking for items from the list.
Car headlight and cani in inventory.
We throw the cani into the tank with gasoline and unscrew the tap.
Canister of gasoline in inventory.
Let's zoom in on the beam of the car, open it and insert a funnel into it.
We pour gasoline from the canister into the funnel.

Insert the headlight in its place to start a mini-game.
Connect the contacts so that all parts of the headlight work.
Screen solution.

Let's zoom in on the steering wheel, insert the key into the ignition lock and break out of here.

Chapter 3 Northern part islands.

Broken bridge.
We are looking for parts of items from the list.
Firewood and sewing machine in inventory.
We take a ghostly object (frog) on ​​the left in front of the bridge.

Walking down the path to the right pyramid and look for parts of items from the list.
Piece of cloth in inventory.
We take a ghostly object (hair dryer) on the right.
Let's zoom in on the entrance to the pyramid and use the translator's dictionary on symbols.

Let's go to shaman's house along the path past the pyramid.
We are looking for parts of items from the list.
Boomerang, kinescope and razor fall into inventory.
We read the note on the floor to the right of the door.

We insert the kinescope into the TV to trigger a mini-game.
Let's assemble the TV on a table from spare parts, inserting them one by one.
Screenshot solution.

We go through the door to room on the left and find parts of items from the list.
We take a ghostly object (skull) on the shelf under the lampshade.
We are looking for parts of items from the list.
We take a spool of thread by the fireplace.

Let's go to pyramid and throw a boomerang at the coconuts on the palm tree.
Zoom in on the fallen coconut and take the last piece from the wire cutters.
Let's pick up a box of matches.

Let's go back to shaman's house to the left room.
We put firewood in the fireplace and set it on fire with matches.
Take the last part of the saw from the fireplace.

We move to pyramid and bring the cart under the palm tree.
Use the saw to cut the board from the cart (inventory).

We go to the broken bridge and put a board on it.

Let's cross the bridge to Sun Set street.
We take at the foot of the leftmost street lamp a ghostly object (clock).
Find all the parts of the mask that falls into inventory.

Crossing the street to photo studio with a camera on the roof.
To the right of the chair, take a ghostly object (apple).
We are looking for parts of items from the list.
Use a razor to cut the picture out of the frame on the wall to reveal the safe.

We go outside and go to museum building past the ghost of a girl.
We are looking for parts of items from the list.
Mask and hammer in inventory.
From the urn on the left we take the ghostly object ship.

Let's go back to photo studio and zoom in on the pig-capillary on the counter.
We break it with a hammer and take the key.
Zoom in on the locker under the safe and open it with the key.
We take a paper clip, paint from the shelf (inventory) and look at the drawing with three monkeys (in the magazine).
Let's zoom in on the door to the right of the safe and screw it in the lock with a paper clip to open it.

Entering the open door filming room.
We are looking for parts of items from the list.
The hat, cap and camera go into inventory.
From the window sill we take a memory card.
Let's zoom in on a camera on a tripod.
Open the side cover and insert the memory card inside.

We go to the door to the right photo lab.
We are looking for parts of items from the list.
Torn hat and spotlight in inventory.
Take the pin from the table on the right.

Let's go shaman's house to the room on the left.
We put the sewing machine on the seamstress's table and insert a spool of thread into it.
We darn a torn hat on a typewriter.

Let's go back to filming room in a photo studio.
Hang the curtain on the window and fasten the curtains with a pin.
We put the spotlight on the holder on the right.
Let's put hats on the monkeys (look at the photo in the magazine).
Let's take some pictures so that the monkeys look ahead.
Photo of monkeys in inventory.

Let's go to museum and present to the cashier a picture of monkeys.
The door will open and we will enter the museum.

Corridor.
We take a ghostly object (duckling pear) from the table on the right.
With the help of the translator's dictionary, we read the symbols above the arch.
Let's zoom in on the place to the left of the arch.
Click on the switch to turn off the light.
Remove the cover from the lighting fixture and unscrew the light bulb from it.
Zoom in on the door at the end of the corridor and open the lock with a paperclip.
We enter the opened door.

We are looking for parts of items from the list.
Cage in inventory.
We take a ghostly object (bubble) from the bedside table on the left.
Zoom in on the note on the table.
Take the last part of the can opener.

Let's go to parrot room on right.
We are looking for parts of items from the list.
Glue and tweezers in inventory.
We put the cage on the bedside table on the left.

We go out into the corridor of the museum and go up the stairs to the second floor.
Take a picture of the stand in front of us with the camera (inventory).
We smear the tip of the spear with glue and place a picture of the stand there.
We are looking for parts of items from the list.
Fan and candlestick in inventory.
We take the diamond from the stand and go to sun set street.

We give the diamond to the girl and get a wooden figurine from her, which we will place in her cabin on the ship.
The lamp goes into inventory.
Zoom in on the mailbox and cut out its front panel with a can opener.
We take a note with symbols.
Let's translate the recipe for making the potion with the translator's dictionary (into a journal).

We stomp to bridge and look for mushrooms (inventory).
Let's zoom in on the hollow from which we take the grain.

Let's go to the museum parrot room.
We pour the grains into the feeder of the cage and take the key.
Approach the locker on the right and open the door with the key.
We take the last part of the stethoscope and the flask (inventory).

Exit the museum and go to photo studio lobby.
Use the stethoscope on the safe.
Rotate the handles in turn until you hear a click.
Your game may have a different solution.
We take from the safe the last parts of the scoop and weights.

Let's take a chisel.
Zoom in on the cooler to the left of the safe.
Click on the faucet to fill the glass with water.
Pour paint into a glass.
We dip the light bulb into the glass and get a red light bulb.
We put weights and mushrooms on the scales to start a mini-game.
It is necessary to collect 500 grams of mushrooms.
Screen solution.

Back to pyramid and take the fallen coconut.
Give the chisel to the sculptor to get a wooden sculptor figurine.
We place it in a cabin on the ship to get a mask.

Let's go to shaman's house in the left room.
Set the candlestick in its place a little to the left of the picture on the wall.
Click on it to rotate the candlestick.
The picture goes up.
From the niche we take the last parts of the glass cutter and video cassette.
Scoop take hot coals from the fireplace.
Zoom in on the hatch in the floor, put the coals on the chain.
We bite the hot coals with wire cutters.

Dive into basement of the shaman's house.
To the left of the bike we take a ghostly object (aerosol).
We are looking for parts of items from the list.
The yoke, bucket, wrench and mask go into inventory.
We collect acid from the bottle with green liquid into the flask from the inventory.
Let's zoom in on the bike and use the wrench to unscrew the front wheel to get a camera.
Let's zoom in on the pipe with the water leak on the right and insert the clamp in place of the leak.
Place the bicycle camera on the missing section of pipe on the right to restore the water supply.
Let's zoom in on the grate in the right corner of the room and use tweezers to get a clean sheet of paper.

Let's go upstairs to TV room and bring the washbasin in the corner.
Click on the faucet to turn on the water.
Let's get water in a bucket.
Let's insert a video cassette into a VCR and watch a movie.

Let's go to pyramid and look into the pot on the fire.
Pour out the water from the bucket, acid, put the coconut and mushrooms
Let's fan the coals in the fire with a fan.
Let's place a sheet of clean paper over the bowler hat, on which the pattern of masks will appear (into a magazine).

We stomp into the museum on the second floor.
Use a glass cutter to cut the glass on the stand and take the mask.

running to pyramid and approach the entrance to the pyramid.
Let's place the masks to the right and left of the front door, as in the picture from the magazine.
We go inside.

Inside the pyramid.
We are looking for parts of items from the list.
Plunger and tub in inventory.
We take a ghostly item.
We read the note on the stairs.
Zoom in on the symbols on the wall behind the ghost and translate them using a dictionary.

Let's go to basement of the shaman's house.
Zoom in on the panel on the far wall of the basement and use the plunger to remove it.
We take the negative from the niche.

Let's go to photo lab.
We insert the lamp into the extension cord on the chair and twist the red lamp into it.
Turn off the light in the room with a switch on the wall.
Zoom in on the magnifier on the right table and place the negative on the photographic paper.
We take an undeveloped photo with tweezers.
We put the bath on the table on the left and pour the reagent into it from the glass from the table.
We put the undeveloped photo in the bath and see how symbols appear on the paper (in the magazine).

Let's go to pyramid.
Let's zoom in on the pedistal in the center and press the buttons with the symbols in the order indicated on the photo paper from the magazine.

We take the skull from the pedestal and give it to the shaman.
Let's place the wooden figurine of the shaman in the cabin on the ship and get the runes.
Find two stakes and place the runes on the door on the left.
By rotating the hexagons, we restore the pattern.

Chapter 4

We enter the opened door.
We are looking for parts of items from the list.
Using the translator's dictionary, we will translate the characters on the left wall.
Zoom in on the statue with the burning lamp and take the last part of the ladder (inventory).
To the left of the second statue on the floor we take a ghostly object (movie camera-safe).
From the floor we will grind the cobblestone.
Drop the rope ladder into the hole on the floor.
Zoom in on the slab to the right of the hole and secure the ladder with stakes.
With a cobblestone, knock on the stakes to secure them.

We jump into the hole and look for parts of objects from the list in dungeon north coast.
Nails and hammer in inventory.
Let's pick up a log from the floor.
Let's translate the inscription on the plate using a dictionary.
We take a ghostly object (brick) on the right on the floor.

We go down the corridor down to hall with chest.
Under the chest we take a ghostly object (piggy bank-mask).
We are looking for parts of items from the list.
Let's zoom in on the slab with the symbols on the floor and translate the phrase using the translator's dictionary.
Click on the small stones piled on top of a huge cobblestone to remove them.
Use a log to move this large boulder aside to take the last piece of the rope (inventory).

We go into the passage to the right armory underground temple.
We are looking for parts of items from the list.
Broom and saber in inventory.
We take a ghostly object (ball) on the helmet of the right guard.
Let's translate the characters under the right guard using a dictionary.
We read the note on the floor in front of the shaman.
Let's go back two steps and climb up the rope ladder.

Zoom in on the slab on the right and sweep the sand off it with a broom.
Take the last part of the star (inventory).
Let's remember the drawing of the constellation Leo on the stove.

We dive into the hole and stomp in hall with chest.
Zoom in on the door straight ahead to start a mini-game.
We will open only those stars that are included in the constellation Leo.
The doors are open.

We enter through them. Main Hall of the Temple of the Solstice.
On the right on the floor we take a ghostly object (boot).
We are looking for parts of items from the list.
Rope block and handle in inventory.

Let's go back two steps to dungeon.
Hang the rope block above the door (M).
Insert the handle onto the shaft to the right of the door (L).
We tie the rope to the shaft and twist the handle to raise the door.
Under the door we find the last part of the nail puller.

Let's go to hall with chest.
We will approach the chest and use the nail puller to break the lock.
From the chest we take the last part of the head of the statue (inventory).

Let's go back one step dungeon and attach the head to the statue.
The battering ram will drop down.
We turn the handle on the shaft on the right to deflect the tool to the right with the help of a rope.
We cut the rope with a saber and the gun will destroy the wall on the left.

Let's go to abandoned well left.
We take the ghostly object helmet from the far wall.
Pull the wheel out of the water.

Let's go to armory
We insert the found wheel into the catapult to start the mini-game.
Let's assemble the catapult from spare parts and take it into inventory.

We go into an abandoned well and put the catapult on the boards.
Click on the handle to fire the catapult.

Climbing up the rope construction site.
We are looking for parts of items from the list.
The gear goes into inventory.
Zoom in on the generator and take the last part of the lantern from the ground (inventory).
Let's translate the inscription on the pallet using a dictionary (Lift the load).

Coming through open door V garage.
We are looking for parts of items from the list.
The chain goes into inventory.
We take the board right in front of us at the far wall and grab the lever behind it.
Zoom in on the newspaper clipping on the table on the left and take the key from it.
To the left and above the fire extinguisher, take a ghostly object (wrench).

We leave the garage and stomp on turtle coast(path to the left of the garage).
We are looking for parts of the hook.
We take a ghostly object (glove).
From the stairs on the right we take the key - a triangle.

Let's go back to construction site and hang a hook from the crane.
We climb into the crane cabin.
We take the key-cross.
We insert the lever into the socket on the left.
Insert the key into the ignition and turn it.
Click on the lever to raise the pallet.
On the right we take a ghostly object (pen-drill).
Let's jump off the crane.

Let's zoom in on the place where the pallet stood and take the cap.
We give the cap to the ghost - the cook.
We put the wooden figurine of the cook in his cabin on the ship.
We get a screwdriver.
Using a dictionary, we will translate the characters from the wall where the cook was sitting.

Let's go to turtle coast.
Let's zoom in on the raft on the water.
We put a board on the logs, nails on top and hammer them with a hammer.
Let's zoom in on the winch mechanism.
We insert the gear and chain inside.

Let's sail on a raft cursed rocks.
We are looking for parts of items from the list.
Manometer, shovel and hacksaw in inventory.
Take the ghostly item (green).
Let's translate the symbols on the stone with the help of a dictionary.
Let's zoom in on the stand with the scuba gear and insert the manometer into the scuba gear.
We take an empty scuba gear in inventory.

We leave a large swim and return on a raft to turtle coast.
Let's zoom in on the submarine at the end of the pier and cut off the hatch mount with a hacksaw.

We climb inside submarine.
We are looking for parts of items from the list.
Underwater mask, pickaxe and fins in inventory.
Above the scuba gear on the left we take a ghostly object.
Zoom in on box N on the floor and use a screwdriver to unscrew all the bolts.

We exit the close-up and stomp in garage.
We take the battery from under the hood of the car and return to submarine.
We insert the battery into a metal box on the floor, hang the yellow scuba gear next to the blue one and turn the red valve.

We take a full scuba gear in inventory and sail on a raft to cursed rocks.
Let's zoom in on the stand and hang scuba equipment on it.
Let's zoom in on the stone with the symbols and use the pickaxe to make a hole in it.
We take the first aid kit and give it to the nurse.
Place the wooden figure of the nurse in her cabin on the ship.
We get a rhombus key.
Let's look under the water on the left.

Under the water.
We are looking for parts of items from the list.
Ax and crossbow in inventory.
Above starfish take a ghostly object (clothespin).

let's get in to the ship through the hole.
We take the sickle from the chest and read the note.
Zoom in on the shaman's skeleton and take the amulet.
On the left we take a ghostly object (teapot).
We get out through the hole back and cut off the symbols on the right with a sickle.
We get the star key.

Getting out to the coast cursed rocks.
Zoom in on the box on which the nurse was sitting and click on the top cover.
Take the button from the box.

Let's go back to garage.
Zoom in on the cabinet on the left and insert the keys.
Let's turn the keys in the same order as on the screen (star, triangle, rhombus and the last cross-shaped key).
Take the button from the closet.
We leave the garage and go down into the well.

Let's go to dungeon(to the hall with the wall-beating gun) and climb the rope ladder up.
Let's get closer right statue and insert the amulet into the niche on the chest.
From the podium we take a four-legged brush.

Let's go back to submarine.
Zoom in on the circle in the center of the screen and insert two buttons on the sides to start a mini-game.
Move the silver ball from position (N) to position (0) by clicking on the left (L) or right ® buttons.
Solution: 1L, 2R, 2L, 3R, 1L, 1R, 1L.
Sphere key in inventory.
Zoom in on the panel under the photo of the shaman and insert the key-sphere into the hole.
Take the bow and tiles from the safe.

Let's go back to turtle coast and give the bow to the archer on the dock.
Place the wooden archer figurine in the cabin on the ship.
Oil can in inventory.
Let's zoom in on the sand where the arrow fired by the archer fell.
Dig up the box with a shovel.
Open the box and take the key from it.

Let's sail to cursed rocks, dive into the water and climb through the hole on the ship.
Let's zoom in on the chest, grease the lock with an oilcan and open it with the key.
From the chest we take figurines and gear.

We swim back to the dungeon and go to hall with chest.
Zoom in on the door on the left and place the tiles on it.

We enter the room with steam mechanism.
We are looking for parts of items from the list.
Grinding wheel in inventory.
Zoom in on the grate on the right and pick up the last part of the brush from the floor.
Zoom in on the mechanism where we see the red palm print (A) and place a four-legged hand there.
Pick up the torch on the left wall (D).
Zoom in on the panel (E) on the right side of the wall and use the brush to dust it off.
Read the phrase with the help of a dictionary.
We leave the room and light the torch from the burning torch on the left.

Getting out on construction site and look for parts of the hose (inventory).
Approach the pump next to the well and insert the hose into it.
Click on the green button to drain the abandoned well.

Let's go down to well and zoom in on the disk in the center.
Insert a gear into it to start a mini-game.
By rotating the circles (by clicking on the gears), we place the chips in the corresponding color places.
The solution is:
We press the left gear 2 times in a row, the middle one 3 times in a row, the left 3 times, the right 3 times, the middle one 1 time, the right one 2 times.

Get the crystals and the last part of the bucket.
Let's assemble a bucket of parts.

We stomp up in garage.
Let's zoom in on the gas tank of the car and put the bucket on the floor.
We insert the hose into the tank and fill the bucket with gasoline.

Let's go back to armory and bring the object to the right of the shaman.
Insert the grindstone into the machine and bring the ax.
We will receive a sharpened ax in inventory.

Let's go to the room steam mechanism.
Use the ax to free the valve (M) from the ropes, which we insert into the mechanism (N).
Splash gasoline on the coals under the palm patch (O).
Ignite the gasoline with a torch and turn on the valve.
Zoom in on the grate and take the last piece of the shield.

Run to the armory.
Let's give the crossbow to the left guard, and the shield to the right.
Click on the crossbow to fire it.
From the niche under the right guard we take the lamp.

Let's take a step back and then move forward to main hall of the temple of the solstice.
Place the lamp on the holder on the right (U).
Place the crystals on the lamps (V).
Place the ship on the pedestal (X) and place the figurines around.

Well, nifiga yourself, the tsunami was stopped.

Congratulations. Game over.

In the game, you need to act according to the principle: first collect all the visible parts of the objects, and then start applying them to the active zones. It happens that some of the pieces from the objects are hidden, and in order to find them, you need to complete some tasks.

Also in the game you can collect "ghostly objects", but this is not necessary for passing.

For items that have already been found and those that are to be found, there are separate inventories: to get from one to another, you need to click on the "find" or "apply" buttons, respectively.

The game also has a hint system and a map with which you can easily find out your location, find out which locations are open, which ones to open, and in which you can complete tasks.

I. Small Island

Pier:

1. So, our heroine is somewhere on the pier, reading a newspaper article about ghosts that frighten the inhabitants of Santa Ross Island. Let's take a look at the plane first.

Press the start button (1-1), - hmm .. the plane does not have a propeller
- go out to look for the right things

2. We collect a fishing rod

3. We collect 4 parts of the propeller. It remains to find another piece

4. We study what is at the bottom (2-1):

We get a piece of propeller with a fishing rod (3-1)
- and another piece (3-2) is on the edge of the pier

5. we attach the propeller to the nose of the aircraft (2-2)

6. Get on the plane:
- click again on the "Start" button, and fly to the island

Entrance to the cave:

1. We collect visible pieces of an ax and a knife

2. We notice the 1st ghostly object, namely the crow (4-1) sitting on the cliff

3. We study closer the metal gates (4-2):

We take the last piece of the knife
- the lock is broken, so there is nothing to do here yet

4. Now examine the wagon (4-3):

Cutting ropes with a knife
- take the last piece of the ax (6-1)

5. Now let's deal with the main gate (4-4):
- with the help of an ax we chop a wooden board, - and the path is free!